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Rome total war laggy campaign map
Rome total war laggy campaign map








The thing closest to it is, say, buildings. Usually when you port a faction into a campaign it is treated as unique in the Assembly Kit and startpos from the other instances. Now, I'm skeptical anything is in the startpos.esf itself because this is the only part that is done entirely by faction. It doesn't work through the DB table or Assembly Kit. There is still no way to edit startpos_past_events, though. One positive of this is that there are no redundant factions in the startpos.esf and nearly every faction is listed in alphabetical order instead of the random mess CA gives us and of the old startpos.esf on the Dropbox. Ok, so I got the process of editing the startpos down pretty well. The following 12 new factions will be added into the Grand Campaign:īelow you fill find screenshots of various parts of the map with the ported over factions (which are now 100% in place).Įxpand the content boxes to see the images, obviously. The screen shot in the content box below shows the EE map with a placement of all intended factions (at this point in time). The preliminary research for this has already been completed. With the start date of 264 BC, it will obviously be necessary to re-arrange certain areas. This will also allow the addition of new factions. With the addition of new regions in Gaul, Syracuse, Iberia, Germania, and the Balkans, it will be possible to create a far more immersive and realistic campaign. This mod will be the first to use the new Empire Edition campaign map revealed by CA for the Grand Campaign. Factions Click to see NEW Grand Campaign with EE Map










Rome total war laggy campaign map